<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Second Life Second Hand</title>
	<atom:link href="http://blog.missiontolearn.com/2007/09/second-life-second-hand/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.missiontolearn.com/2007/09/second-life-second-hand/</link>
	<description>Learning. Technology. Change.</description>
	<pubDate>Fri, 21 Nov 2008 12:31:11 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Jeff Cobb</title>
		<link>http://blog.missiontolearn.com/2007/09/second-life-second-hand/#comment-23</link>
		<dc:creator>Jeff Cobb</dc:creator>
		<pubDate>Wed, 05 Sep 2007 21:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://tagoras.com/missiontolearn/?p=40#comment-23</guid>
		<description>Ben--I evaded this question somewhat on my post, but I suspect you are right. Prepare the altar. Jeff
</description>
		<content:encoded><![CDATA[<p>Ben&#8211;I evaded this question somewhat on my post, but I suspect you are right. Prepare the altar. Jeff</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://blog.missiontolearn.com/2007/09/second-life-second-hand/#comment-22</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 05 Sep 2007 11:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://tagoras.com/missiontolearn/?p=40#comment-22</guid>
		<description>I tend to think Second Life will be the sacrificial lamb of MUVEs. It is not producing real money for corporations, it has low numbers of users online at any given moment, and it is difficult to do well without paying a professional.  But eventually someone (maybe not Linden Labs) will figure out how to bring the barriers down and then it will take off.
</description>
		<content:encoded><![CDATA[<p>I tend to think Second Life will be the sacrificial lamb of MUVEs. It is not producing real money for corporations, it has low numbers of users online at any given moment, and it is difficult to do well without paying a professional.  But eventually someone (maybe not Linden Labs) will figure out how to bring the barriers down and then it will take off.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
