Two recent bits of news about the use of computer games in primary education are of a variety either to make you applaud or make you cringe, depending on your views about games and education. I tend more towards the applaud camp, as other postings about serious games here on Mission to Learn suggest, but there is little doubt that we have some complex issues with which to wrestle as the popularity and ubiquity of video games continues its rapid rise.
Improved Math Scores
First, BBC News (via Serious Games Portal) reports on a study by Learning and Teaching Scotland involving the use of Nintendo’s Brain Training from Dr Kawashima game. The study encompassed more than 600 math students in 32 schools across Scotland. One group of students played the game for 20 minutes at the start of their class for nine weeks while a control group continued their studies in the usual manner. All students were tested at the beginning and end of the study. Scores for the group that played the game improved 50% more than scores for the group that had not. The BBC article also reports that:
Less able children were found to be more likely to improve than the highest attainers and almost all pupils had an increased perception of their own ability.
The study also found that it made no difference if the children had the game at home and noted no difference in ability between girls or boys.
It found improvements in absence and lateness in some classes.
Access the full BBC article >>
World of Warcraft as Learning Tool
On other fronts, Live Science reports on a study by University of Wisconsin-Madison researcher Constance Steinkuehler that involves using War of Warcraft, the highly popular massively multiplayer online role-playing game (MMPORG), as a tool for engaging and teaching boys in an after school group.
The article is a little light on actual data from the study (I’m still searching for more), but it does note that members of the group, which consisted of eighth grade and freshman boys, have gone from “barely stringing together two sentences to writing lengthy posts in their group’s Web site forum, where they discuss detailed strategies for gearing up their virtual characters and figuring out tough quests.”
Additionally, the article mentions earlier work by Steinkuehler and colleague Sean Duncan based on analyzing discussion threads in the forums on the World of Warcraft site. The team found, among other things that “Eighty-six percent of the forum discussions were posts engaged in “social knowledge construction” rather than social banter.” (See Scientific Habits of Mind in Virtual Worlds - PDF)
Finally, Live Science doesn’t seem to offer a way for me to embed the video that accompanies their piece, but I encourage you to check it out: Entering the World of Warcraft
What do you think? Are games at this level of education a good thing or a bad thing?
Jeff Cobb
Mission to Learn
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